Ontological Geek interviewed me at length for their ongoing podcast series on game music. I played some deep cuts, including stuff by my favorite composers for games all over the spectrum… and JS Bach, because, hey, why not. It’s a long listen, though if you’re interested to know more about me and where I’m coming from with my work, this podcast is as good an entry point as any.
Last month, Rock Paper Shotgun picked up on the fact that I was working on The Norwood Suite and did a little write-up on it. Very cool. I had written a piece of my own on the one-year anniversary of Off-Peak on my Gamejolt blog and RPS ran with the info contained therein. Not long after, the game successfully got Greenlit, so thanks for that, too.
The game development ‘scene’ in New York City is a burgeoning one. While many people I’ve met here have moved away to cities where there’s more established game development industry, there are those who still commit to New York, with all of its charms, challenges and idiosyncracies. From the board game prototype-ers, to the public school teachers, to longtime musicians like me, there are a lot of folks making games coming from various perspectives and backgrounds. The support of the local community is crucial, and Playcrafting is stepping into its role as a community unifier with it’s first-ever award ceremony, for which I have received nominations for ‘Off-Peak’ – Best Audio and Best Visuals.
Right now I’m working on the next game. It’s calledThe Norwood Suite.It’s set in a hotel deep in the woods in the same universe as Off-Peak.
A lot of the facets of what made Off-Peak what it is will be in Norwood Suite, in full-force. In terms of atmosphere, characters, dialog, stuff to do, nooks and crannies to check out, and of course music and sound design, it’s all going to be in effect.
In an effort to bring Off-Peak to the Steam audience, I have formally thrown my hat in the Greenlight ring and am presenting the game on the Greenlight platform. Here. The game will still be free, still be available everywhere else, too. Also, I’m releasing an ‘HD’ version of it that updates the textures, the sound, and the environment. Hopefully this will result in performance improvements and an overall tweaked out awesomeness for the game itself.