In an effort to bring Off-Peak to the Steam audience, I have formally thrown my hat in the Greenlight ring and am presenting the game on the Greenlight platform. Here. The game will still be free, still be available everywhere else, too. Also, I’m releasing an ‘HD’ version of it that updates the textures, the sound, and the environment. Hopefully this will result in performance improvements and an overall tweaked out awesomeness for the game itself.
Michael Rougeau of Animal New York did an interview with me about how I came to make Off-Peak. It includes numerous behind-the-scenes screenshots. Above is a sample. Checkkkitt:
Off-Peak is suffuse with Archie’s music, bursting at the seams with it. The soundtrack changes from one step to the next, as you enter a display-case forest of mushrooms or a hallway of bleep-blooping computer walls. It’s jazzy and electronic, but like the rest of Off-Peak, it’s not set in stone. For a game so technically small, it does a surprisingly good job of making it feel like anything might happen.
Great work from Rob Manuel and Patrick Lindsey discussing Off-Peak on the Indie Megabooth’sMegacast this week. They raise some cool points and perspectives. Bottom line, I’m pumped to do my next thing! Full audio here.
Join me alongside the Archie Pelago crew on February 21st as we celebrate the launch of the original short-form game ‘Off-Peak,’ which features an original soundtrack by the band. The event will be held at Babycastles gallery, and feature a full live show from the band, along with DJ sets by our own Kroba and Turrbotax’s Space Jam. You’ll also be able to play the game on-site.